Lawan 0.8

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Version 0.8 is up !
http://games.necktiedog.com/lawan_early/

Made a lot of changes from 0.6. Some of them were a better background, 4 more characters to the roster, and some changes to the UI.
All 6 of them have different playstyles and I hope they’re kinda fun and balanced. But if there’re some parts that do feel unbalanced let me know and I’ll see if it can be changed. There is a bit of a difficulty curve though, I think Keera is still more the beginner character while Ruth leans more towards the harder play.

Also it took a many days but I’ve finally made it, you can now download it to your desktopples as a windows EXE or mac APP ! A feature that erm, nobody requested for, ahahaha x3
Probably nostalgia I guess, back in the early 2000’s me and my friends would sneak in small games on our USB thumbsticks to play on the school comps so this harks back to that. But eh, you can play the same thing online.
Ps, the filesize may seem big (about 90 mb ish) but it’s basically bundled with a hacked google chrome so you can, you know, play it without a web browser ~

Lawan 0.6

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Ok so actually the past few days I got into a sort of game making groove and I’ve managed to iron out a lot of the code along with making the assets. And I think I can show this to you all ?

It’s basically a very simplified local 2 player fighting game with 2 buttons each where what matters is positioning and timing.
http://games.necktiedog.com/lawan_early/

Still to do:
– add 2 more characters (roster of 4)
– add more bg scenes
– change UI a bit
– add a result indication after round
– possibly some sounds and music, eh

I might need some help later with the testing and character balancing when the rosters done.
Also you can soft reset with 0.

Edit:
– fix that ‘GO’ sign

Angkat

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It’s done !

First off, apologies for the music, that took uncomfortably too long. Even though I learned a lot with music theory and such the end result probably doesn’t reflect the time it took. I’ve scrapped it at least 16 times and it may not sound “right” but at least it doesn’t sound “wrong”.

Besides that, why yes, it is that game some of you may remember from back in 2013 ! And yes it’s just part 1 because if I don’t break it into 3 I’ll probably never finish it ! It’s very short though so don’t worry, I’ve speedrun it in 6 minutes but I estimate it’ll be 20 mins on first try. Depending on how good you are at puzzle platformers though the last stage may be very easy or very hard (that probably didn’t help much, ahaha)

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http://games.necktiedog.com/angkat/

KCMD


Ok, I’m going to have to call this one finished for now, I’ve been working on it a bit too long ! You may run into a few anomalies but it’s working for the most part. I haven’t thoroughly tested it but if you run into any glitches that looks significant pop me a comment about it :3

http://games.necktiedog.com/kcmd/

KCMD (preview)

Made some sneaky gifs of this month’s small game ~
This one is experimenting with disarm-able enemies and swapping characters ‘lost vikings’ style. Sorry about the gif ratios.

Snowshoe

Aaah ! This took longer than I expected for like the tiniest game !

http://games.necktiedog.com/snowshoe/
(est play through is just under a minute)

Apologies to everyone who’s waiting on me for something, but now that I’ve gotten this out of the way I’ll get back to commissions
`( >ω< )´
I wanna try to make small games like this maybe once a month, because I keep forgetting a lot of basic things if I don’t do them after a long time.
Also maybe if there’s a lot of interest, I’ll show some of the making of maybe ? It could be about the art or the code or the music. Progress will be posted on tumblr or something.