Now for the grand finale reveal ! Possibly one of my biggest game yet and it plays like a single-player board game !

Exciting !!

Wait, don’t leave yet, it’s a bit better than how that sounds D:

If you do like certain styles of text-adventure games or adventure game books this might interest you. But if you’ve ever played HeroQuest, and enjoyed the streamed-lined experience of the battle and storytelling this will definitely be up your alley !

Play Gasbound

Also as much as I think it should play well, there might still be bugs so if you find anything that looks funky let me know :3

Gasbound (screens)

Sorry for the radio silence ! Things have been kinda hectic, but just want to post some screens on a game I’m working on. On a personal scope compared to the previous games, this is possibly the biggest one I’ve done (going to do) (maybe).

Lawan (alpha)

Version 0.8 is up !

Made a lot of changes from 0.6. Some of them were a better background, 4 more characters to the roster, and some changes to the UI.

All 6 of them have different playstyles and I hope they’re kinda fun and balanced. But if there’re some parts that do feel unbalanced let me know and I’ll see if it can be changed. There is a bit of a difficulty curve though, I think Keera is still more the beginner character while Ruth leans more towards the harder play.

Also it took a many days but I’ve finally made it, you can now download it to your desktopples as a windows EXE or mac APP ! A feature that erm, nobody requested for, ahahaha x3

Probably nostalgia I guess, back in the early 2000’s me and my friends would sneak in small games on our USB thumbsticks to play on the school comps so this harks back to that. But eh, you can play the same thing online.

Ps, the filesize may seem big (about 90 mb ish) but it’s basically bundled with a hacked google chrome so you can, you know, play it without a web browser, ahaha. Also still to do: add sounds and music.

Lawan (early)

Ok so actually the past few days I got into a sort of game making groove and I’ve managed to iron out a lot of the code along with making the assets. And I think I can show this to you all ?

It’s basically a very simplified local 2 player fighting game with 2 buttons each where what matters is positioning and timing.

Still to do:
– add 2 more characters (roster of 4)
– add more bg scenes
– change UI a bit
– add a result indication after round
– possibly some sounds and music, eh

I might need some help later with the testing and character balancing when the rosters done.
Also you can soft reset with 0.

– fix that ‘GO’ sign