Here’s a character concept sheet for the small game I’m making. The player will be playing as Keera, a papillon. The game revolves around moving parts of the environment to solve puzzles. Objects will serve as basic platforms, but characters do serve a different function.
The player may not stand on characters like objects but each of the characters have a unique trait to them which the player may explore and use as they see fit to solve the puzzle at hand. Each of the puzzles in the future will have multiple ways of solving them because sometimes the ultimate goal is just to reach the exit regardless of the means.
This current progress includes updated sprites and a few more characters.
It’s been a while and I feel that my coding skills are a bit rusty. So before I make a proper game I’m going to be making a few prototypes. In this game I’ll be exploring a few puzzle concepts, how to effectively hinder a player from reaching an exit and how to create logical deduction by guiding a players thoughts to the solution of a puzzle.
The game in the link below will be continuously updated to always reflect the latest progress so it may not reflect the state of each individual post previously. But I will try to list the updates as the posts goes along, I will be posting updates for this whenever I feel there has been significant changes made. Currently the version of the game shows off a single room with some crates and characters that can be lifted and carried around.